This is r0ket science!
Modernity, Capitalism and Liberalism
in Hacker Culture
2011 August, Finowfurt airport, Germany. Around 5000 hackers gather
for a week in tents and hangars to celebrate knowledge, sharing and
creativity. The conference is called Chaos Communication Camp, and all
participants receive a conference badge called the r0ket. It displays your
name on an LCD panel, but it does much more than that: it is a primitive
computer and wireless device designed to trigger all the cultural allergies
of hackers. You can play the famous retro game Space Invaders on it, and
the high scores of the game are shared amongst the crowd. Two hours
after takeoff the high score system is already hacked: somebody leads the
top of the list with -27500 points. Before the end of the conference, the
badge is used as a component in a Do It Yourself Geiger counter, as a
remote control for drones, as an electronic torch, and a dozen other
amazing purposes. It has no price and it cannot be bought, but anybody
can build one from basic components following the online
documentation. It is a typical result of the work that goes on in more than
500 hackerspaces around the world.
Abstract
In this study I follow a technological artifact called r0ket as it moves through the hackerspace
scene. I concentrate in tracing the connections the r0ket makes inside and outside the scene
as well as its internal technological structure. Based on the ethnographic data, I ask whether
these connections make sense in the framework of categories like modernity, liberalism and
capitalism. I posit an interactive relationship between the categories and the network data, in
which the data can modify categories, but categories can also highlight the more interesting
patterns and connections in the data itself. Finally, I ask if theories of nonmodernity can
explain some of the discrepancies between categories and data.
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